Besides, rendering out of Max should come somewhat closer to mimicking reality than the standard max/vray lights right? Granted it's not 'real', but it's gotta be the next best thing. And what if you wanted an ocean scene with nothing around you- this would help. And another reason is in case you're looking for a sky scene- airplanes or birds perhaps- that way you dont have to deal with trying to capture a HDRI out of a helicopter. The one good thing about this (if it truly works properly) is that you don't have to clone out a photographer/tripod, or spend hours trying to stitch together a panorama. You sure you don't need to animate multipliers here? The whole varying of brightness over time is what I thought would make for a good HDRI Max export script. I was just wondering what these images were missing beyond the f-stop (time based capture.) But you said this can be done in Max- somehow time exposured data is added to calculate luminance values- guess it would be considered photon intensity over distance/time in this particular scenario. I came across a site earlier that had a ton of amazing hi-res panoramas of cityscapes, and was like hmmm. I was thinking more along the lines of just being able to quickly turn any panorama (or a dreamscape render with clouds and scattering) into a makeshift HDRI via the environment background.
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