![]() ![]() But I needed the game to one up the first one in every way. My benchmark was, I wanted to be able to make the enemies know not to walk off ledges without hardcoding in limits for each instance. But it still wasn’t up to the standard I wanted for the sequel, due to my not quite up to task programming skills and lack of planning, so I cancelled production after only one level.įor a couple of years I held off on starting up development again. As you can see, I was already more capable a game maker. This is the version of AKR2 I started almost immediately after AKR1 became successful. ![]() Turns out it was easier than I had anticipated. There have been a number of requests, so I’ve releasing a playable version of the AKR2 Alpha I made a video for a few months ago. ![]()
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